- Insurgency: Sandstorm (PC, Xbox One, Playstation 4) by New World Interactive
- Farming Simulator 17 (PC, Xbox One, Playstation 4) by Giants Software
- Day of Infamy (PC) by New World Interactive
- The Solus Project (PC, Xbox One) by Teotl Studios
- Farming Simulator 16 (PSVita, iOS, Android) by Giants Software
- Farming Simulator 15 (PC, Xbox One & 360, PlayStation 3 & 4) by Giants Software
- Alone In The Dark – “Illumination” (PC) by Atari / PureFPS
- Farming Simulator 14 (PSVita, iOS, Android, Nintendo3DS) by Giants Software
- Farming Simulator 2013 (PC, Xbox 360, PlayStation3) by Giants Software
- Rekoil (PC, Xbox 360) by Plastic Piranha / 505 Games
New World Interactive
I’m an environment artist and world builder with over 9 years of professional experience in the video games industry, with 9 titles released and 2 currently in development.
I was born on April 15th, 1986, in Belgrade, Serbia.
The road that has led me to computer games looks something like this:
Poetry. I’m an active poet and I’ve had the honor to take part in several national writing contests and the pleasure of winning many awards for best poem.
These days my true passion lies in computer games. Apart from FPS games that I enjoy playing regularly, my first “love” was “Trackmania”. I’m the founder and head leader of the “A New Era” Trackmania team, established 7 years ago and ranked as one of the world’s best, winning many awards under the “clan-tag” from massive online tours/leagues to various LAN events . I’m very grateful for being a part of such a great community, a community that has brought many great people into my life and an insane amount of fun. :)
Last, but not least. I’m into martial arts. A proud owner of a black belt (karate). Nowadays, I’m training kickboxing and it’s amazing. I also enjoy rowing and capoeira.
All of these passions have merged into one supreme “love”. The love for developing video games.
- Level Design / Environment Art
- Team Management / Art Outsource Management
- Modeling (modular level kits/ environment / vehicles / weapons, props)
- Texturing (PBR / photo sourced or hand painted)
- Sculpting and painting in Mudbox/Zbrush
- Unreal Engine
- Substance Painter & Designer
- Quixel Suite
- Marvelous Designer
- 3ds Max