A few screenshots of “Precinct”, multiplayer map from “Insurgency Sandstorm”, a first person shooter by “New World Interactive”.
I was responsible for the primary visual-art pass of the whole map and a lot of world building, but also optimization and minor game-play passes.
Created all architectural and environmental modular assets used on the map and screenshots.
Created various props that can be seen on the screenshots such as: scaffolding, concrete barriers, Twalls, sandbags, light and electricity poles, barb-wires, hesco barriers, etc,
Shout out to amazing NWI and all the team effort, talent and passion that has been put into this map.