Ministry is one of my favorite maps from the original Insurgency and I had the honor to work on its remake for “Insurgency Sandstorm”.
Every moment I spent working on this map was absolute enjoyment!
I was responsible for the overall look and feel of the map – from planning and mentoring the production of all the props to creating all the modular meshes, world building and visually dressing all the areas shown on the screenshots, from blockout to final art. Also did gameplay adjustments, blueprints for dynamic props, lightning and optimization.
If you want to read more about the map, check:
Special shout out to amazing Maja Miskovic who has visually dressed all the office areas and hallways of the map, plus built a ton of props for the map. Matthias Schmidt for creating all the tiling materials. Victor Borges for creating vehicles and a lot of props. And of course Jeroen van Werkhoven, our spectacular Lead Level Designer.